
GM.PickupHistory = {}
GM.PickupHistoryLast = 0
GM.PickupHistoryTop = ScrH() / 2
GM.PickupHistoryWide = 300
GM.PickupHistoryCorner	= surface.GetTextureID( "gui/corner8" )
/*---------------------------------------------------------
   Name: gamemode:HUDWeaponPickedUp( wep )
   Desc: The game wants you to draw on the HUD that a weapon has been picked up
---------------------------------------------------------*/
function GM:HUDWeaponPickedUp( wep )



end

/*---------------------------------------------------------
   Name: gamemode:HUDItemPickedUp( itemname )
   Desc: An item has been picked up..
---------------------------------------------------------*/
function GM:HUDItemPickedUp( itemname )



end

/*---------------------------------------------------------
   Name: gamemode:HUDAmmoPickedUp( itemname, amount )
   Desc: Ammo has been picked up..
---------------------------------------------------------*/
function GM:HUDAmmoPickedUp( itemname, amount )



end


function GM:HUDDrawPickupHistory( )

	

end

